Ed Martin Habab

Game Programmer, 2D Animator

Recent Work

Help Simi Hack 'n' Slash his way out of a temple with The Golden Banana!

- Programming, Animation
- Character Art, VFX
Play in browser
A snowball hurlin' good time for the Unofficial Phase Jam #7

- Programming, Animation
- Art, SFX
Play in browser
"Sneak" a box out of a facility in this puzzle-platformer of some sorts.

- Programming, Animation
- Player controller, main gameplay mechanics
- Level Design, 2D Assets
Play in browser
A super small clicker game where you flush the liters of rainbow puke the little sprout spews.

- Programming, Animation

Past Work

ETL
Enter The Labyrinth | Craftshop Arts Inc. | Gameplay Programmer | Sep 2022-Aug 2024
A third-person Hack 'n' Slash Prototype. Grim, heavy, "Steel vs. Steel" combat.

- Worked closely with Lead Animator/Director on a combat prototype for a third-person Hack 'n' Slash game.
- Wrote, designed and tested the entire codebase including combat, animation, IK, package integration and more.
- Created multiple editor tools for the Lead to implement a complex procedural animation system using Final IK.
- Developed gameplay systems such as directional combat, state machine data and AI enemy behaviour.
- Developed other systems and tools for Animation, Camera, Effects, and Tutorial features.

Game Jams

A Plants Vs. Zombies-like game with fire and monkeys

- Programming
- Animation System, Game Manager
- SFX
Play in browser
A Puzzle Game made for the BC Game Jam 2021!

- Programming, Animation, Art
- State Machine System, Game Manager
Play in browser
A short, physics-based vertical scroller about a monkey climbing some branches.

- Programming

Animations