Recent Work
Past Work

Enter The Labyrinth | Craftshop Arts Inc. | Gameplay Programmer | Sep
2022-Aug 2024
A third-person Hack 'n' Slash Prototype. Grim, heavy, "Steel vs. Steel" combat.
- Worked closely with Lead Animator/Director on a combat prototype for a third-person Hack 'n' Slash game.
- Wrote, designed and tested the entire codebase including combat, animation, IK, package integration and more.
- Created multiple editor tools for the Lead to implement a complex procedural animation system using Final IK.
- Developed gameplay systems such as directional combat, state machine data and AI enemy behaviour.
- Developed other systems and tools for Animation, Camera, Effects, and Tutorial features.
Game Jams
Animations







